Key features include Megalights - Enables you to use orders of magnitude more lights than ever before—all movable, dynamic, with realistic area shadows and the ability to light volumetric fog. A tech demo showed over over 1,000 shadow-casting lights in real time running on PlayStation 5
Many features have moved to production ready (such as the Skeletal Mesh editor)
New features include a PCG-esque character creator ("Mutable plugin"), Nanite Skeletal Meshes being more readily available .etc
Better curve support in animations / ability to manually select animation data from "choosers"
Microsoft said HoloLens 2 will continue to receive “updates to address critical security issues and software regressions” until December 31, 2027, after which software support will cease.
The download links and original repo have vanished
"Yesterday, gdkchan was contacted by Nintendo and offered an agreement to stop working on the project, remove the organisation and all related assets he's in control of," co-developer riperiperi explained in the post.
New label to focus on systems-based titles that "have a very clear narrative throughline"
CEO Kawamura previously was general manager at art products company Too Corporation Americas. He's formerly worked at the likes of Unknown Worlds Entertainment, Perfect World, Crunchyroll, and more.
COO Zha most recently was CEO of marketing agency Infinitize, having previously held roles at Rakuten Viki, Melwood Global, and Crunchyroll as well.