Sounds and Visions: Enhance at 10 and The Enhance Soundworks Collection Boxed Set are available to pre-order now ahead of their release next year.
Produced by Enhance, Lost in Cult, and Cook & Becker, Sounds and Visions: Enhance at 10 and The Enhance Soundworks Collection Boxed Set will be limited to 1010 and 505 copies respectively.
The Sounds & Visions: Enhance at 10 Boxed Set contains a book, CD, glass sculpture and glass prints
The Enhance Soundworks Collection Boxed Set features 9 Vinyl Records covering Rez Infinite, Lumines, Tetris Effect and Humanity
Exclusive to Nintendo Switch Online members (basic tier)
For iOS and Android
Due to the way video-game songs are constructed, some songs can be "extended" (looped) for a custom set user time period (up to 60 minutes)
Users will be given recommendations based on their Nintendo Switch play history, and it will also be possible to hide certain soundtracks in order to avoid spoilers.
More songs will be added to the future
Fan response has been mixed. The app itself has been praised but the "fear" Nintendo will start copyrighting music videos on YouTube has caused an overall negative reaction to the news
Fingersoft was founded in 2012 by Toni Fingerroos, releasing its debut title, Hill Climb Racing, that same year. Its spin-off, Lego Hill Climb Adventures, launched in May 2024.
Brian Horton, who was previously named publicly as the creative director of Insomniac’s Marvel Wolverine title in 2021, left the studio in the summer and has joined his fellow Crystal Dynamics alumni at Xbox’s The Initiative
Brain Horton previously helmed Marvel’s Spider-Man: Miles Morales and 2015’s Rise of the Tomb Raider
Wolverine is now being led by the design duo behind 2021’s Ratchet & Clank: Rift Apart, creative director Marcus Smith, and game director Mike Daly
“Last week’s launch of Black Ops 6 was the biggest Call of Duty release ever, setting a record for day one players as well as Game Pass subscriber adds on launch day,” he said.
“And unit sales on PlayStation and Steam were also up over 60% year-over-year. This speaks to our strategy of meeting gamers where they are by enabling them to play more games across the screens they spend their time on.”