Monday, 4 November 2024

Game News Round-Up

Daily curated games-industry news digest for 4 November 2024.

General4 stories
Business4 stories

IWGB Game Workers launches first manifesto

  • Union for UK-based video game developers calls for equality, inclusion, and fair pay
  • Key Initiatives:
  • Union recognition: Have all members recognised by their employer
  • Working hours and overtime: End reliance on overtime, ensure that "no overtime" rules cannot be enforced, voluntary overtime is fairly compensated, introduce a four-day work week, guarantee mental health days as part of sick leave
  • Compensation: Mandate annual pay increases, improve baseline pay for all industry workers, equitable shares of studio profits, end the gender pay gap, equal parental leave, receive residuals and royalties, improve pension schemes
  • Accountability and transparency: Hold C-suite executives accountable in event of mergers, acquisitions, studio closures, and redundancies, mandate salary transparency, demand "open book" accounting for studio finances
  • Job security: Better contractual protections, ensure clearly laid out redundancy processes, improve redundancy packages, campaign for AI regulations, end abuse of fixed-term contracts
  • Equity and inclusion: Ensure universal accessible working options, improve disability, neurodiversity, LGBTQ+, and mental health support, ensure policies for handling sexual misconduct, harassment, and bullying are followed, endorse inclusive language guidelines, compulsory training in DEI best practices
  • Training and education: Enhance learning and development schemes, mandate sexual misconduct and antitrust training for C-suite executives and management
  • Contractual terms: Remove unreasonable non-compete and non-disparagement clauses, guarantee credits, guarantee ownership of personal side projects
GamesIndustry.biz

Roblox Q3 Results

  • Revenue: $919 million, up 29% year-over-year
  • Bookings: $1.1 billion, up 34% year-over-year
  • Net losses: $240 million, compared to $278 million during the same quarter last year
GamesIndustry.biz