Previously, players would have to access those beta branches on their own in the 'Settings' tab; now, developers can add a button and text to a game's menu that shows what a build a player has and invite them to join the beta branch. Inside that branch, players will "see new UI immediately next to the play button in Steam that shows the current beta they have set, and easily lets them opt back out if they so choose."
Once selected, Steam will reboot and relaunch the game into beta mode and its player-selected build. That build will be further reflected in the game's Steam library page.
Blizzard previously experimented with a similar concept when it introduced Garrisons to World of Warcraft via the Warlords of Draenor expansion in 2014. The feature arriving with Midnight, however, appears to hew closer to community expectations by matching the player housing experiences in other MMOs like Final Fantasy XIV and The Elder Scrolls Online.
Froidefond's expertise "spans HR strategy, performance management, culture building and employee engagement." He joins Ubisoft following a position as human resources Americans lead at Lactalis Americas.
Previously, he has worked at senior HR positions across a number of sectors, including beauty, pharma, and life sciences.
Hundreds of Bethesda employees are striking today over remote working and outsourcing concerns they claim Microsoft has failed to address
Workers in Maryland and Texas are holding a one-day strike after filing an unfair labor complaint against parent company ZeniMax in October
According to the union, ZeniMax workers are currently required to go to the office twice a week, but it claims many are being denied their remote work requests.
Additionally, it’s seeking to limit the percentage of quality assurance testers ZeniMax outsources in comparison to the number of full-time workers present in its bargaining unit.
Dragami Games' parent company Extreme has revised its annual forecast for the year as a result
Revised its sales forecast to ¥11.65 billion ($75.4 million), up from ¥11 billion ($74 million). It also revised its net profit to 1.08 billion ($6.9 million), up from ¥710 million ($4.6 million).
In all, it forecasts a sales increase of 5.9%, an operating profit increase of 50%, an ordinary profit increase of 52.4% and a net profit increase of 52.1% for the year, compared to its previous forecast.